I have worked as a 3D Artist for nearly 2 years, gaining hands-on experience in asset creation and environment design. To further strengthen my skills, I completed the Foundation program at 3dsense Media School. I specialised in Visual Effects (VFX), where I developed a deeper understanding of simulations, compositing, and industry-standard workflows. My journey reflects a strong commitment to both artistic growth and technical excellence in the VFX pipeline.
Led a team of artists at iRex Studio, overseeing modelling, texturing, and lighting while managing project visualisation from concept to final delivery in line with client expectations. Improved team productivity by streamlining workflows, achieving a 20% reduction in project turnaround time.
Demonstrated expertise by creating and optimising 120+ 3D models for real-time VR rendering within six months, leading both individual and team projects while consistently meeting deadlines and quality standards. Adapted quickly to new tools and technologies, refining skills in modelling, texturing, lighting, and animation, and actively incorporating feedback to enhance asset quality and overall performance.